<?xml version="1.0" encoding="utf-8"?>
<!-- BEGIN_INCLUDE(manifest) -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
        package="com.example.native_activity"
        android:versionCode="1"
        android:versionName="1.0">

  <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
  <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

  <!-- This is the platform API where NativeActivity was introduced. -->
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />

  <!-- Tell the system this app requires OpenGL ES 2.0. -->
  <uses-feature android:glEsVersion="0x00020000" android:required="true" />

  <!-- This .apk has no Java code itself, so set hasCode to false. -->
  <application android:label="@string/app_name" android:hasCode="false" android:hardwareAccelerated="true">

    <!-- Our activity is the built-in NativeActivity framework class.
             This will take care of integrating with our NDK code. -->
    <activity android:name="android.app.NativeActivity"
            android:label="@string/app_name"
            android:configChanges="orientation|keyboardHidden">
      <!-- Tell NativeActivity the name of or .so -->
      <meta-data android:name="android.app.lib_name"
              android:value="native-activity" />
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
    </activity>
  </application>

</manifest>
<!-- END_INCLUDE(manifest) -->
